A tower-defense, renamed

You don’t shoot users.
You serve them.

Overserved is an AI-themed tower defense. Place AI products along the path, serve incoming users the answers they want, and convert them before they walk out unsatisfied. Seven markets, each with its own lens that rewrites what a "good answer" even means.

How it plays

Classic TD, with the soul swapped out

Serve, don’t shoot

Towers are AI products. A "hit" is a served answer; fill a user’s patience and they CONVERT into money instead of leaking out the exit.

Match the triangle

Every user weights Smarts / Privacy / Vibe differently, and each country’s lens bends those weights. The right answer converts in a few hits; the wrong one leaks.

Build a real toolkit

Cheap generalists, premium AoE blasters, cleanse, cooling, compute, boost auras — the late worlds punish one-tower-spam and reward a composed board.

Seven markets

Every world bends the rules

China’s firewall censors your cheap answers. Europe’s red tape demands privacy. The Rogue realm throws tank-walls at you. Same towers, completely different puzzles.

USA
Europe
China
Africa
Earth
Space
Rogue

Built in public

From the devlog

All devlog entries →